
The next room contains a bunch of scientists with one of them telling the others to defend the research as they use experimental and dangerous weapons. After dealing with them, a G03LM mK1 comes out telling the two to turn around and leave as riot guards also enter the room with batons. The next room contains NEXUS agents, scouts, and engineers that are in the stairwell. The next room haves soldats, agents, and engineers enter the room, but they should be easy work. The two then have to shoot a control box to disable the lasers. A.A.H.W agents and engineers proceed to enter the room in various ways. The next room contains two nexus agents calling the A.A.H.W as they need everyone. I love vents." The same ordeal then happens, Hank breaks the control panel and both of them have to fight, but this time, the Nexus Core is using robutlers and conduits. They go up the elevator and Sanford says the control for the next door can't be far. During this part of the level, it is recommended to give Hank a katana and control Sanford on the bottom floor since Sanford's ai isn't meant for fighting Nexus units. Sanford will then have to fight Nexus Core units while Hank will fight A.A.H.W units. Sanford requests that it must be fixed to which Hank says he will find a way as he enters through the vent and breaks a control panel. The next room has an elevator that won't work. One of the scouts tells his teammates to do anything as more agents, scouts, and engineers enter the room. If you don't jump over to where the scouts are, you more than likely will die. At the end of the lift, there are four NEXUS scouts behind cover and two NEXUS agents waiting for the two to ambush them. The two then get on a lift as engineers and a soldat jump down to attack them. The next room contains three NEXUS Scientists, one of them with a laser blaster that ignores Tac-bars. In the next room, a A.A.H.W agent comes out through boxes and tells Hank he won't escape as more agents and engineers enter the room.
#MADNESS PROJECT NEXUS 2 INSTALLER WINDOWS#
A engineer and a A.A.H.W Soldat bust through the already broken windows and the soldat tells Hank if he will scream when they're done with him. Then, A.A.H.W agents and engineers bust through the windows and vents as one of them announces they're here for Hank. A agent then comes from the roof and yells to call the A.A.H.W as a NEXUS Riot Guard also enters the room. They enter the next room where a NEXUS Engineer calls for backup and Hank and Sanford have to kill two engineers and a NEXUS Scout. The level starts with Hank and Sanford entering the facility and immediately get spotted by a NEXUS Agent as a attendee as he hid behind the reception desk.
#MADNESS PROJECT NEXUS 2 INSTALLER FREE#
Once Deimos and Christoff free up their path, is should be smooth sailing all the way to the top. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you’re going to need to pull through.Hank and Sanford have volunteered to deactivate the defense shutters that obstruct the Science Tower's penthouse floors. Arena Mode: Create your character from scratch, advance through specialized skill tiers, and build a unique Madness warrior who is equipped to take on wave after wave of never-ending badguys in several combat environments.Story Campaign: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over three times your size.Not everyone is cut out to survive we think you may be the exception.Ĭan you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let’s find out. You’ll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. Or, play through the core campaign as the antiheroes of the Madness universe and unearth the terrible secrets of Project Nexus itself. Train your custom Madness combatant for the endless trials of Arena Mode, building weapons from your own sick imagination to get through just one more wave of deranged assailants. MADNESS: Project Nexus is a third-person Run n’ Gun-slash-Beat’Em Up filled with arcade-style action and button-mashing brutality.
